Staff Environment Artist with over 13 years of experience specializing in AAA, live-service FPS titles at Bungie. Proven track record of taking complex worlds from initial greybox massout through to final polish within a highly demanding proprietary engine. Expert in high-level composition, implicit worldbuilding, and optimizing massive spaces under strict performance and memory constraints. A highly versatile, collaborative leader skilled at bridging the gap between art, narrative, and gameplay design.