Marc Thompson
Marc Thompson
Staff Environment Artist
Seattle, United States

Summary

Staff Environment Artist with over 13 years of experience specializing in AAA, live-service FPS titles at Bungie. Proven track record of taking complex worlds from initial greybox massout through to final polish within a highly demanding proprietary engine. Expert in high-level composition, implicit worldbuilding, and optimizing massive spaces under strict performance and memory constraints. A highly versatile, collaborative leader skilled at bridging the gap between art, narrative, and gameplay design.

Resume PDF

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Skills

Environment Art

Software proficiency

3ds Max
3ds Max
Maya
Maya