The Sanctum of the Brood Queen rests atop the Witch Queen's palace. The bell tolls as the guardian rushes to stop a catastrophic ritual. A solitary island (concept by Dima Goryainov) rests in the center of the basin, the site for the final showdown with Savathun. I was responsible for all world building, including level design (in collaboration with Matt Hand), composition, and modeling of unique assets/geometry.
Destination Leads:
Ed Brennan
Rusty Durbin
Palette team:
Ethan Scheu (Responsible for the excellent modeling of the palace exterior and the bell)
Sid Moye
Steve Klipowicz
Andrew Kreutzer
Aaron Cruz
Sky:
Mark Goldsworthy
Lighting:
Mike Poe
VFX Leads:
Eric Greenlief
Justin Hayward
Concept:
Dima Goryainov (Responsible for the concept of Savathun's palace and the island)