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Destiny 2: The Witch Queen - Sanctum of the Brood Queen

The Sanctum of the Brood Queen rests atop the Witch Queen's palace. The bell tolls as the guardian rushes to stop a catastrophic ritual. A solitary island (concept by Dima Goryainov) rests in the center of the basin, the site for the final showdown with Savathun. I was responsible for all world building, including level design (in collaboration with Matt Hand), composition, and modeling of unique assets/geometry.

Destination Leads:
Ed Brennan
Rusty Durbin

Palette team:
Ethan Scheu (Responsible for the excellent modeling of the palace exterior and the bell)
Sid Moye
Steve Klipowicz
Andrew Kreutzer
Aaron Cruz

Sky:
Mark Goldsworthy

Lighting:
Mike Poe

VFX Leads:
Eric Greenlief
Justin Hayward

Concept:
Dima Goryainov (Responsible for the concept of Savathun's palace and the island)

The tolling of the bell sets an ominous tone as the player approaches the Witch Queen's sanctum.

The tolling of the bell sets an ominous tone as the player approaches the Witch Queen's sanctum.

Credit to Dima Goryainov for the concept, fashioned after Arnold Böcklin's "Isle of the Dead".

Credit to Dima Goryainov for the concept, fashioned after Arnold Böcklin's "Isle of the Dead".

An effigy of the Traveler is ensnared in the Witch Queen's ritual.

An effigy of the Traveler is ensnared in the Witch Queen's ritual.