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Destiny 2: The Witch Queen - Court of Thorns

The Court of Thorns resides within the Witch Queen's massive palace. The court is huge and complex, and I'm pleased with the shear scale we were able to pull off. I was responsible for all world building, including level design (in collaboration with Matt Hand), composition, and modeling of unique assets/geometry.

Destination Leads:
Ed Brennan
Rusty Durbin

Palette team:
Ethan Scheu (Responsible for the excellent modeling of the palace exterior)
Sid Moye
Steve Klipowicz
Andrew Kreutzer
Aaron Cruz

Sky:
Mark Goldsworthy

Lighting:
Mike Poe

VFX Leads:
Eric Greenlief
Justin Hayward

Concept:
Dima Goryainov (Responsible for the concept of Savathun's palace)