The Court of Thorns resides within the Witch Queen's massive palace. The court is huge and complex, and I'm pleased with the shear scale we were able to pull off. I was responsible for all world building, including level design (in collaboration with Matt Hand), composition, and modeling of unique assets/geometry.
Destination Leads:
Ed Brennan
Rusty Durbin
Palette team:
Ethan Scheu (Responsible for the excellent modeling of the palace exterior)
Sid Moye
Steve Klipowicz
Andrew Kreutzer
Aaron Cruz
Sky:
Mark Goldsworthy
Lighting:
Mike Poe
VFX Leads:
Eric Greenlief
Justin Hayward
Concept:
Dima Goryainov (Responsible for the concept of Savathun's palace)