The final mission of Lightfall takes the guardian through Veil Containment, a facility built around the mysterious Veil by the Ishtar Collective during the Golden Age.
This was incredibly fun to work on. The majority of the level focuses on non-combat traversal and environmental storytelling, culminating in a circular boss arena that demands the guardian use their new Strand grapple abilities to survive.
I was responsible for the layout, level design, and composition from massout through closing, with major finishing support from Ian Davis and Chase Emilio. As always, huge shout to the Palette, Lighting, and VFX teams for their excellent work.