The Florescent Canal is home to the Witch Queen's beautiful, twisted palace gardens. The collaboration that went into developing this fresh aesthetic for the Lucent Hive was inspiring and a ton of fun. I was responsible for all world building, including level design (in collaboration with Brian Barhorst), composition, and modeling of unique assets/geometry.
Destination Leads:
Ed Brennan
Rusty Durbin
Palette team:
Ethan Scheu
Sid Moye
Steve Klipowicz
Andrew Kreutzer
Aaron Cruz
Sky:
Mark Goldsworthy
Lighting:
Mike Poe
VFX Leads:
Eric Greenlief
Justin Hayward
Concept:
Dima Goryainov